AI Insights · Timothy · January 2025
High Fantasy Games Performance in Norway Q4 2024
Explore the performance trends of top high fantasy games in Norway during Q4 2024, highlighting key metrics in downloads, revenue, and active users.
In the fourth quarter of 2024, the high fantasy games category in Norway showcased intriguing trends across a unified platform. Data from Sensor Tower reveals insights into the performance of leading games like Cup Heroes, Evony, Coin Master, Total Battle: Strategy Game, and Clash of Clans.
Cup Heroes by Voodoo experienced a varied performance. Weekly revenue peaked at around $2.7K in mid-October before gradually declining to $1.1K by the end of December. Downloads followed a similar trend, starting at 1.5K in early October, dipping to 578 by mid-December, and rising slightly to 587 at year-end. Active users showed an increase, peaking at 4.1K in late December.
Evony from TOP GAMES INC. saw its weekly revenue reach a high of approximately $19.1K in late November. Downloads remained relatively stable, mostly hovering around the 1K mark, with slight fluctuations. The game maintained a consistent active user base, fluctuating between 1.8K and 2K throughout the quarter.
Coin Master by Moon Active had a notable spike in revenue, peaking at $133K in late November. Downloads started at 817 and experienced an upward trend, reaching 1.2K by the end of the quarter. The active user count remained robust, maintaining a level above 15K, peaking at 16.7K in the final week of December.
Total Battle: Strategy Game from Scorewarrior showed a steady increase in revenue, ending the quarter at $12.1K. Downloads varied, starting at 955, dipping mid-quarter, and rising to 1.3K by the end of December. Active users showed a growth trend, peaking at 1.3K by the last week.
Clash of Clans by Supercell had its revenue fluctuate, reaching a high of $66.3K in late November. Downloads increased towards the end of the quarter, reaching 1.1K in late December. Active users showed a consistent rise, peaking at 26.9K mid-December before slightly declining to 24.5K at the quarter's close.
For more detailed insights into these games' performances and other market trends, visit Sensor Tower for comprehensive analytics.